Course curriculum

  • 1

    1. What is Game?

    • Lesson 1-1: What is a Game? ( 10:54 )

    • Lesson 1-2: Creating Order out of Chaos ( 14:32 )

    • Lesson 1-3: Convert Playing into Gaming ( 10:37 )

    • Lesson 1-4: Meaningful Play ( 11:10 )

  • 2

    2. Mechanics, Dynamics, and Aesthetics (MDA)

    • Lesson 2-1: Mechanics ( 9:37 )

    • Lesson 2-2: The Rules ( 6:30 )

    • Lesson 2-3: What is the topology of your game? ( 8:02 )

    • Lesson 2-4: Avatars and Tokens ( 9:18 )

    • Lesson 2-5: Actions ( 10:52 )

    • Lesson 2-6: Operative Rules ( 12:38 )

    • Lesson 2-7: Goal of the Game ( 15:19 )

  • 3

    3. Dynamics

    • Lesson 3-1: The System of the Game ( 10:23 )

    • Lesson 3-2: Create a prototype ( 7:52 )

    • Lesson 3-3: Flow ( 11:51 )

    • Lesson 3-4: Core Loop ( 9:47 )

Instructor(s)

Kevin Mack

Kevin Mack is the co-founder of WhiteMoon Dreams, where he developed Warmachine: Tactics which was kickstarted for $1.5M. He’s made games since '96 for large studios and small (including Disney and 5 years on Medal of Honor at EA). He’s also an NYU and AFI film school grad.